StarCraft enhanced on its predecessor Warcraft II, which showcased two incredibly very similar playable factions, by introducing asymmetry amongst the units and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-regarded 1996 SSI launch War Wind. The 킥복싱 unit kinds available to Each individual race determine its racial identification. The Protoss can discipline potent and expensive warriors and equipment, when the Zerg rely on sheer numbers and speed to overwhelm their opponents.
An issue through development was that at this time in time, game studios have been beginning to use 3D graphics, even though Blizzard even now hand-drew their models.